Faculty
Tanner Reckling
BA, University of Nebraska. MA, New York University. MFA, University of Oregon. Ongoing EdD, Columbia University. Scholar of at-risk community pedagogy and critical visual cultures. Previous work and fellowships at Whitney Museum of American Art, Philadelphia Museum of Art, The Latinx Project at New York University, Teachers College at Columbia University, New York City's Lesbian, Gay, Bisexual & Transgender Community Center (The Center), Los Angeles Contemporary Exhibitions (LACE), and more. Written for Artforum, Frieze, e-flux, Film Quarterly, November Magazine, Visual AIDS, and more. Previous teaching at New York University, Fashion Institute of Techonology, School of Visual Arts, Manhattan University, Stony Brook University, Fleisher Art Memorial, and more. Reckling has exhibited internationally. SLC 2025–
Undergraduate Courses 2025-2026
Filmmaking and Moving Image Arts
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Open, Seminar—Year
FILM 3249
At a time when digital, three-dimensional (3D) space has saturated our visual vocabulary in everything from design and entertainment to gaming, now more than ever it is important to explore the interface of this space and find methods for unlocking its potential. This will be an introductory course for Maya, the industry-standard 3D modeling and animation software. We will learn the fundamental approaches to environment building, 3D modeling, character creation, character rigging, and keyframe animation. This course will also provide a comprehensive understanding of the important process of rendering, using texturing, lighting, and staging. We will explore how all of these processes may culminate in narrative-based animations, alongside how 3D constructions can be exported into everything from film projects to physical media. Great emphasis will be placed on experimentation in navigating between digital and physical processes. Exercises and assignments will be contextualized through lectures and with readings of both historical and contemporary creators in the field.
Faculty
Previous Courses
Filmmaking and Moving Image Arts
-
Open, Small seminar—Year
FILM 3249
At a time when digital, three-dimensional (3D) space has saturated our visual vocabulary in everything from design and entertainment to gaming, now more than ever it is important to explore the interface of this space and find methods for unlocking its potential. This is an introductory course for industry-standard software for 3D modeling and animation (Maya, Blender, ZBrush, Substance Painter, etc.). Over two semesters, we will learn the fundamental approaches to environment building, 3D modeling, character creation, character rigging, keyframe animation, and animation history. This course will also provide a comprehensive understanding of the important process of rendering, using texturing, lighting, and staging. Great emphasis will be placed on experimentation in navigating between digital and physical processes. Exercises and assignments will be contextualized through lectures, demonstrations, and with readings of both historical and contemporary creators in the field.
Faculty