Sarah Lawrence College

Faculty

Tanner Reckling

Tanner Reckling

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Undergraduate Discipline

Undergraduate Courses 2025-2026

Filmmaking and Moving Image Arts

  • Open, Seminar—Year

    FILM 3249

    At a time when digital, three-dimensional (3D) space has saturated our visual vocabulary in everything from design and entertainment to gaming, now more than ever it is important to explore the interface of this space and find methods for unlocking its potential. This will be an introductory course for Maya, the industry-standard 3D modeling and animation software. We will learn the fundamental approaches to environment building, 3D modeling, character creation, character rigging, and keyframe animation. This course will also provide a comprehensive understanding of the important process of rendering, using texturing, lighting, and staging. We will explore how all of these processes may culminate in narrative-based animations, alongside how 3D constructions can be exported into everything from film projects to physical media. Great emphasis will be placed on experimentation in navigating between digital and physical processes. Exercises and assignments will be contextualized through lectures and with readings of both historical and contemporary creators in the field.

    Faculty

    Tanner Reckling

Previous Courses

Filmmaking and Moving Image Arts

  • Open, Small seminar—Year

    FILM 3249

    At a time when digital, three-dimensional (3D) space has saturated our visual vocabulary in everything from design and entertainment to gaming, now more than ever it is important to explore the interface of this space and find methods for unlocking its potential. This is an introductory course for industry-standard software for 3D modeling and animation (Maya, Blender, ZBrush, Substance Painter, etc.). Over two semesters, we will learn the fundamental approaches to environment building, 3D modeling, character creation, character rigging, keyframe animation, and animation history. This course will also provide a comprehensive understanding of the important process of rendering, using texturing, lighting, and staging. Great emphasis will be placed on experimentation in navigating between digital and physical processes. Exercises and assignments will be contextualized through lectures, demonstrations, and with readings of both historical and contemporary creators in the field.

    Faculty

    Tanner Reckling

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