Scott Duce

MFA, Boston University. BFA, University of Utah. Visual artist with multiple awards and grants, including a National Endowment for the Arts artist grant. Exhibitions include solo exhibits in New York City, Chicago, Atlanta, Boston, and internationally in Paris, Barbizon, Florence, and Lima. Notable collections include Random House, General Electric, IBM, McGraw-Hill, Petroplus Holdings (Switzerland), Seagrams (Montreal), and US Embassy (Stockholm). Currently producing work for exhibitions, creating hand-drawn animated shorts, and developing a series of e-book artist catalogues. SLC, 2012–

Current undergraduate courses

Drawing for Animation: Motion and Character Design

Spring

This course focuses on the concepts of animated motion and character design development as a preproduction stage to animation. Students will gain knowledge in drawing by engaging with formal spatial concepts in order to create fully realized characters both visually and conceptually. Through the development of character boards, model sheets, beat boards, and character walk-cycle animatics, students will draw and conceptualize human, animal, mechanical, and hybrid figures. Students will research characters in their visual, environmental, psychological, and social aspects to establish a full understanding of characterization. Both hand-drawn materials and digital drawing tablets will be used throughout the semester. Photoshop, Storyboard Pro, and Final Cut Pro software will be utilized for character boards, model sheets, and walk-cycle animatics. The final project for this course will include a concept-based, fully developed, multi-character animatic. Knowledge from this course can be used to create and enhance animations, establish a character outline for an interactive media project, or help in developing a cast of characters for a graphic novel or narrative film.

Faculty
Related Cross-Discipline Paths

Storyboarding for Film and Animation

Fall

This course focuses on the art of storyboard construction as the preproduction stage for film and animation. Students will be introduced to storyboard strategies, exploring visual concepts such as shot types, continuity, pacing, transitions, and sequencing. Both classical and experimental techniques for creating storyboards will be covered. Emphasis will be placed on the production of storyboard drawings, both by hand and digitally, to negotiate sequential image development and to establish shot-by-shot progression, staging, frame composition, editing, and continuity. Instruction will concentrate primarily on drawing, from thumbnail sketches through final presentation storyboards and animatics. The final project for this class will be the production by each student of a full presentation storyboard and a hi-res animatic in a combined visual, audio, and text presentation format. Knowledge of storyboards and animatics from this class can be used later for idea development and presentation of your project to collaborators, for pitching projects to professional agencies, and, most importantly, for you, the maker. Photoshop, Storyboard Pro, and Final Cut Pro X software will be used throughout this course.

Faculty
Related Cross-Discipline Paths

Previous courses

Character Development Drawing for Animation, Film, and Interactive Media

Fall

This course focuses on the concepts of character design and development as a preproduction to animation, film, and interactive arts. Students will gain knowledge in drawing from the model, from human anatomy, and by engaging with spatial drawing concepts in order to create fully realized characters, both visually and conceptually. Through the development of character boards, model sheets, and character animatics, students will draw and conceptualize human, animal, mechanical, and hybrid figures. Students will research characters in visual, environmental, psychological, and social qualities to establish a full understanding of the individual characters. Knowledge from this course can be used to create and enhance animations, establish a character outline for an interactive media project, or help in developing a cast of characters for a graphic novel or narrative film. Hand-drawn work will be at the core of this course; however, software such as Photoshop, Final Cut Pro, After Effects, and Flash can be used in some aspects for character boards, model sheets, and, specifically, for character animatics.  

Faculty

Drawing for Animation: Form and Motion

Fall

This course focuses on the fundamentals of drawing as it pertains to two-dimensional, hand-drawn animation. Students will gain knowledge in drawing skills, including understanding of value, motion, light logic through observation, and developing form and structure utilizing perspective drawing concepts. The course will introduce students to the traditional animation techniques of creating movement through successive drawings. Techniques include walking cycles, metamorphosis transformations, holds, squash and stretch, blur, and resistance concepts. Students develop and create pencil-test projects created with iStopMotion, Photoshop, and Final Cut Pro software. Examples illustrating drawn-animation techniques are screened regularly. This course will enhance drawing skills and help students develop stronger drawing proficiencies for animations, graphic novels, and narrative storyboards for film.

Faculty

Drawing for Animation: Light and Form

Spring

This course focuses on the fundamentals of drawing as it pertains to two-dimensional animation. Students will gain knowledge in drawing from direct life (including from the model), by understanding light logic through observation, and by developing form and structure utilizing perspective drawing concepts. Through exercises and assignments, students will develop skills and knowledge of formal visual elements such as line, shape, space, form, and texture, with an emphasis on drawing space, form, and the figure. This course will enhance drawing skills and help students develop stronger drawing proficiencies for animations, graphic novels, and narrative storyboards for film. Students will work in a variety of media, including pencil, charcoal, chalk, and markers.

Faculty

Storyboard Drawing and Visualization for Film, Animation, and Interactive Media

Fall

This course focuses on the art of storyboard construction as the preproduction stage for graphics, film/video, and animation. Students will be introduced to storyboard strategies, exploring visual concepts such as shot types, continuity, pacing, transitions, and sequencing into visual communication. Both classical and experimental techniques for creating storyboards will be covered, with emphasis placed on the production of storyboard drawings—both by hand and digitally—to negotiate sequential image development and to establish shot-by-shot progression, staging, frame composition, editing, and continuity in film and other media. Instruction will concentrate primarily on drawing from thumbnail sketches through final presentation storyboards and animatics. The final project for this class will be the production by each student of a full presentation storyboard and a low-res animatic in a combined visual, audio, and text presentation format. Knowledge of storyboards and animatics from this class can be used for idea development and presentation of your project to collaborators, pitching projects to professional agencies, and, most importantly for you, the maker. Storyboard Pro®, Photoshop and Final Cut Pro X® software will be taught and used throughout this course. Other software, such as After Effects, Illustrator®, and Flash® software may be used by students in the development of storyboards and animatics, based on the student’s own knowledge level of the software. 

Faculty

Storyboard Drawing and Visualization for Film, Animation and Interactive Media

Spring

This course focuses on the art of storyboard construction as the preproduction stage for film/video, graphics, and animation. Students will be introduced to storyboard strategies, exploring visual concepts such as shot types, continuity, pacing, transitions, and sequencing into visual communication. Both classical and experimental techniques for creating storyboards will be covered. Emphasis will be placed on production of storyboard drawings, both by hand and digitally, to negotiate sequential image development and establish shot-by-shot progression, staging, frame composition, editing, and continuity in film and other media. Instruction will concentrate primarily on drawing from thumbnail sketches through final presentation storyboards. The final project for this class will be the production by each student of a full presentation storyboard and a low-res animatic in a combined visual, audio, and text presentation format. Knowledge of storyboards and animatics from this class can be used for idea development and presentation of projects to collaborators, for pitching projects, for professional agencies, and—most importantly—for you, the maker.  Photoshop, Final Cut Pro, After Effects, and Flash software may be used in the development of storyboards and animatics. 

Faculty

Storyboard Drawing and Visualization for Film and Animation

Spring

This course focuses on the art of storyboard construction as the preproduction stage for graphics, film/video, and animation. Students will be introduced to storyboard strategies, exploring visual concepts such as shot types, continuity, pacing, transitions, and sequencing into visual communication. Both classical and experimental techniques for creating storyboards will be covered. Emphasis will be placed on production of storyboard drawings, both by hand and digitally, to negotiate sequential image development and establish shot-by-shot progression, camera angles, staging, frame composition, editing, and continuity in film and other media. Instruction will concentrate primarily on drawing from thumbnail sketches through final presentation storyboards and animatics. The final project for this class will be the production by each student of a full presentation storyboard and a low-res animatic in a combined visual, audio, and text presentation format. Knowledge of storyboards and animatics from this class may be used for idea development and presentation of your project to collaborators, for pitching projects to professional agencies, and—most importantly—for you, the maker. Photoshop, Storyboard Pro, Final Cut Pro X software will be used throughout this course.

Faculty