Scott Duce

BFA, University of Utah. MFA, Boston University. Visual artist with multiple awards and grants, including a National Endowment for the Arts artist grant. Exhibitions include solo exhibits in New York City, Chicago, Atlanta, Boston, and internationally in Paris, Barbizon, Florence, and Lima. Notable collections include Random House, General Electric, IBM, McGraw-Hill, Petroplus Holdings (Switzerland), Seagram‘s (Montreal), and US Embassy (Stockholm). Currently producing work for exhibitions, creating hand-drawn animated shorts, and developing a series of e-book artist catalogues. SLC, 2012–

Undergraduate Courses 2019-2020

Filmmaking and Moving Image Arts

Hand-Drawn Animation

Open , Seminar—Spring

This course focuses on the fundamentals of drawing as they pertain to two-dimensional, hand-drawn animation. Students will gain an understanding of value, motion, and light logic and learn to establish form and structure utilizing concepts in perspective. The course will introduce students to traditional techniques of hand-drawn, frame-by-frame animation, where movement is created through successive, sequential drawings. Students will learn about body mechanics and motion flow in the development of animated characters through techniques that include walk cycles, turning of forms, transformations, holds, squash and stretch, weight, and resistance. Students will design and create pencil test projects using Dragon Frame and Final Cut Pro software. We will regularly screen examples of animations illustrating hand-drawn techniques. The course will conclude with a final project, for which students will develop, conceptualize, and produce a fully animated, hand-drawn scene. Information and skills established in this class can be used to improve basic drawing proficiency, to establish fundamentals for later digital animation production, and to create and enhance an animation portfolio, as well as to develop tangible skills for producing graphic novels. Software: Dragon Frame Stop Motion, Storyboard Pro, Photoshop, Final Cut Pro X.

Faculty

Concept Art: The Medea Project

Intermediate , Seminar—Spring

Prerequisite: at least one college-level film, animation, or visual arts (painting or drawing) class.

This preproduction film and animation course is designed to provide students with the experience of developing individual, concept-based visual material established by each student’s interpretation of the classical myth of Medea. The class will research the story of Medea, as it is interpreted in the novel Bright Air Black, by David Vann, and this will become the intermediary through which students develop and produce a digital production portfolio and animatic. Through readings, discussions, and drawings, each student will formulate an interpretation of Bright Air Black that both expresses the original narrative and is uniquely their own. For this, students will produce a cast of characters through model sheets and size boards, character staging and backgrounds, and a high-resolution animatic of their project. The course concludes with the class together producing a printed-edition portfolio made up of each student’s interpretation of the main character, Medea. Every student will receive a portfolio containing a print of each student’s drawing of Medea. We will also distribute copies of the portfolio to select members of the College community. Information and experience gained in this course can be used to produce a professional portfolio or film reel, the invention of characters for future animations and graphic novels, or the execution of serial drawings.

Faculty

Previous Courses

Storyboarding for Film and Animation

Open , Seminar—Fall

This course focuses on the art of storyboard construction as the preproduction stage for film and animation. Students will be introduced to storyboard strategies, exploring visual concepts such as shot types, continuity, pacing, transitions, and sequencing. Both classical and experimental techniques for creating storyboards will be covered. Emphasis will be placed on the production of storyboard drawings, both by hand and digitally, to negotiate sequential image development and to establish shot-by-shot progression, staging, frame composition, editing, and continuity. Instruction will concentrate primarily on drawing, from thumbnail sketches through final presentation storyboards and animatics. The final project for this class will be the production by each student of a full presentation storyboard and a hi-res animatic in a combined visual, audio, and text presentation format. Knowledge of storyboards and animatics from this class can be used later for idea development and presentation of your project to collaborators, for pitching projects, for professional agencies, and—most importantly—for you, the maker.

Faculty
Related Disciplines

Drawing for Animation: Character Design

Open , Seminar—Fall

This course focuses on the concepts of animated-motion and character-design development as a preproduction stage to animation. Students will gain knowledge in drawing by engaging with formal spatial concepts in order to create fully realized characters, both visually and conceptually. Through the development of character boards, model sheets, beat boards, and character walk-cycle animatics, students will draw and conceptualize human, animal, mechanical, and hybrid figures. Students will research characters in their visual, environmental, psychological, and social aspects to establish a full understanding of characterization. Both hand-drawn materials and digital drawing tablets will be used throughout the semester. Photoshop, Storyboard Pro, and Final Cut Pro software will be utilized for character boards, model sheets, and walk-cycle animatics. The final project for this course will include a concept-based, fully developed, multi-character animatic. Knowledge from this course can be used to create and enhance animations, to establish a character outline for an interactive media project, or to help in developing a cast of characters for a graphic novel or narrative film.

Faculty
Related Disciplines

Drawing for Animation: Concept Art

Open , Seminar—Spring

This course will explore the preproduction aspects of animation concept development. Students will gain knowledge in character development, background environments, object and prop design, flora and fauna, scene building, color keys, aerial mapping, and techniques for digital painting. Through the development of matte paintings, model sheets, and animatics, students will draw and conceptualize spaces, characters, and props that are visually harmonious and consistent in both form and function. Students will research and produce narrative outlines that include visual and environmental components to establish a full understanding of an animated project. Both hand-drawn materials and digital drawing will be used throughout the semester. Photoshop, Storyboard Pro, and Final Cut Pro software will be utilized for character design, background paintings, and concept presentation animatics. The final conference project for this course will include a fully developed, multicharacter/multi-environment animatic. Knowledge from this course can be used to create and enhance an animation portfolio, to establish a concept outline for an interactive media project, and to help when developing a cast of characters and environments for a graphic novel or an animated film.

Faculty
Related Disciplines

Hand-Drawn Animation

Open , Seminar—Spring

This course focuses on the fundamentals of drawing as they pertain to two-dimensional, hand-drawn animation. Students will gain an understanding of value, motion, and light logic and learn to establish form and structure utilizing concepts in perspective. The course will introduce students to traditional techniques of hand-drawn, frame-by-frame animation, where movement is created through successive, sequential drawings. Students will learn about body mechanics and motion flow in the development of animated characters through techniques that include walk cycles, turning of forms, transformations, holds, squash and stretch, weight, and resistance. Students will design and create pencil test projects using Dragon Frame and Final Cut Pro software. Examples of animations illustrating hand-drawn techniques will be screened regularly. The course will conclude with a final project, for which students develop, conceptualize, and produce a fully animated, hand-drawn short film. Information and skills established in this class can be used to improve basic drawing proficiency, to establish fundamentals for later digital animation production, to create and enhance an animation portfolio, and/or to develop tangible skills for producing graphic novels.​

Faculty
Related Disciplines

Hand-Drawn Animation

Open , Seminar—Year

This course focuses on the fundamentals of drawing as they pertain to two-dimensional, hand-drawn animation. Students will gain an understanding of value, motion, and light logic and learn to establish form and structure utilizing concepts in perspective. The course will introduce students to traditional techniques of hand-drawn, frame-by-frame animation, where movement is created through successive, sequential drawings. Students will learn about body mechanics and motion flow in the development of animated characters through techniques that include walk cycles, turning of forms, transformations, holds, squash and stretch, weight, and resistance. Students will design and create pencil test projects using Dragon Frame and Final Cut Pro software. Examples of animations illustrating hand-drawn techniques will be screened regularly. The course will conclude with a final project, for which students develop, conceptualize, and produce a fully animated, hand-drawn short film. Information and skills established in this class can be used to improve basic drawing proficiency, establish fundamentals for later digital animation production, create and enhance an animation portfolio, and/or develop tangible skills for producing graphic novels.​

Faculty