Scott Duce

BFA, University of Utah. MFA, Boston University. Visual artist with multiple awards and grants, including a National Endowment for the Arts artist grant. Exhibitions include solo exhibits in New York City, Chicago, Atlanta, Boston, and internationally in Paris, Barbizon, Florence, and Lima. Notable collections include Random House, General Electric, IBM, McGraw-Hill, Petroplus Holdings (Switzerland), Seagram‘s (Montreal), and US Embassy (Stockholm). Currently producing work for exhibitions, creating hand-drawn animated shorts, and developing a series of e-book artist catalogues. SLC, 2012–

Undergraduate Courses 2017-2018

Filmmaking and Moving Image Arts

Hand-Drawn Animation

Open , Seminar—Year

This course focuses on the fundamentals of drawing as they pertain to two-dimensional, hand-drawn animation. Students will gain an understanding of value, motion, and light logic and learn to establish form and structure utilizing concepts in perspective. The course will introduce students to traditional techniques of hand-drawn, frame-by-frame animation, where movement is created through successive, sequential drawings. Students will learn about body mechanics and motion flow in the development of animated characters through techniques that include walk cycles, turning of forms, transformations, holds, squash and stretch, weight, and resistance. Students will design and create pencil test projects using Dragon Frame and Final Cut Pro software. Examples of animations illustrating hand-drawn techniques will be screened regularly. The course will conclude with a final project, for which students develop, conceptualize, and produce a fully animated, hand-drawn short film. Information and skills established in this class can be used to improve basic drawing proficiency, establish fundamentals for later digital animation production, create and enhance an animation portfolio, and/or develop tangible skills for producing graphic novels.​

Faculty

Storyboarding for Film and Animation

Open , Seminar—Spring

This course focuses on the art of storyboard construction as the preproduction stage for film and animation. Students will be introduced to storyboard strategies, exploring visual concepts such as shot types, continuity, pacing, transitions, and sequencing. Both classical and experimental techniques for creating storyboards will be covered. Emphasis will be placed on the production of storyboard drawings, both by hand and digitally, to negotiate sequential image development and to establish shot-by-shot progression, staging, frame composition, editing, and continuity. Instruction will concentrate primarily on drawing, from thumbnail sketches through final presentation storyboards and animatics. The final project for this class will be the production by each student of a full presentation storyboard and a hi-res animatic in a combined visual, audio, and text presentation format. Knowledge of storyboards and animatics from this class can be used later for idea development and presentation of your project to collaborators, for pitching projects, for professional agencies, and—most importantly—for you, the maker.

Faculty

Previous Courses

Drawing for Animation: Concept Art

Open , Seminar—Fall

This course will explore the preproduction aspects of animation concept development. Students will gain knowledge in character development, background environments, object and prop design, flora and fauna, scene building, color keys, aerial mapping, and techniques for digital painting. Through the development of matte paintings, model sheets, and animatics, students will draw and conceptualize spaces, characters, and props that are visually harmonious and consistent in both form and function. Students will research and produce narrative outlines that include visual and environmental components to establish a full understanding of an animated project. Both hand-drawn materials and digital drawing will be used throughout the semester. Photoshop, Storyboard Pro, and Final Cut Pro software will be utilized for character design, background paintings, and concept presentation animatics. The final conference project for this course will include a fully developed, multicharacter/multi-environment animatic. Knowledge from this course can be used to create and enhance an animation portfolio, establish a concept outline for an interactive media project, and help when developing a cast of characters and environments for a graphic novel or an animated film.

Faculty

Drawing for Animation: Motion and Character Design

Open , Small seminar—Spring

Two sections of this course will be offered.

This course focuses on the concepts of animated motion and character design development as a preproduction stage to animation. Students will gain knowledge in drawing by engaging with formal spatial concepts in order to create fully realized characters both visually and conceptually. Through the development of character boards, model sheets, beat boards, and character walk-cycle animatics, students will draw and conceptualize human, animal, mechanical, and hybrid figures. Students will research characters in their visual, environmental, psychological, and social aspects to establish a full understanding of characterization. Both hand-drawn materials and digital drawing tablets will be used throughout the semester. Photoshop, Storyboard Pro, and Final Cut Pro software will be utilized for character boards, model sheets, and walk-cycle animatics. The final project for this course will include a concept-based, fully developed, multi-character animatic. Knowledge from this course can be used to create and enhance animations, establish a character outline for an interactive media project, or help in developing a cast of characters for a graphic novel or narrative film.

Faculty
Related Disciplines

Drawing for Animation: Form and Motion

Open , Seminar—Fall

This course focuses on the fundamentals of drawing as it pertains to two-dimensional, hand-drawn animation. Students will gain knowledge in drawing skills, including understanding of value, motion, light logic through observation, and developing form and structure utilizing perspective drawing concepts. The course will introduce students to the traditional animation techniques of creating movement through successive drawings. Techniques include walking cycles, metamorphosis transformations, holds, squash and stretch, blur, and resistance concepts. Students develop and create pencil-test projects created with iStopMotion, Photoshop, and Final Cut Pro software. Examples illustrating drawn-animation techniques are screened regularly. This course will enhance drawing skills and help students develop stronger drawing proficiencies for animations, graphic novels, and narrative storyboards for film.

Faculty
Related Disciplines

Storyboard Drawing and Visualization for Film and Animation

Open , Seminar—Spring

This course focuses on the art of storyboard construction as the preproduction stage for graphics, film/video, and animation. Students will be introduced to storyboard strategies, exploring visual concepts such as shot types, continuity, pacing, transitions, and sequencing into visual communication. Both classical and experimental techniques for creating storyboards will be covered. Emphasis will be placed on production of storyboard drawings, both by hand and digitally, to negotiate sequential image development and establish shot-by-shot progression, camera angles, staging, frame composition, editing, and continuity in film and other media. Instruction will concentrate primarily on drawing from thumbnail sketches through final presentation storyboards and animatics. The final project for this class will be the production by each student of a full presentation storyboard and a low-res animatic in a combined visual, audio, and text presentation format. Knowledge of storyboards and animatics from this class may be used for idea development and presentation of your project to collaborators, for pitching projects to professional agencies, and—most importantly—for you, the maker. Photoshop, Storyboard Pro, Final Cut Pro X software will be used throughout this course.

Faculty
Related Disciplines