Carlo Diego

MFA, Lehman College. Digital multimedia artist with 10 years of production experience as a UX/UI designer and lead animator. Past list of clients/collaborations include: Fox, ABC, BoomGen Studios, Little Tiger NYC, Possible Worlds, Emphasis Design, and The Gowanus Canal Conservancy. Author of Intro to 3D Modeling on Skillshare, he has taught classes in digital multimedia, Web design, and environmental 3D modeling. He is currently completing a certificate program at Harvestworks in Max/MSP/Jitter and producing a body of work with glitch media, virtual reality, and augmented reality. SLC, 2017-

Undergraduate Courses 2018-2019

Filmmaking and Moving Image Arts

Environmental 3D Modeling for Animation

Open , Small seminar—Year

In this class, students will be introduced to the theory and practice of three-dimensional modeling and compositing for animation. Three-dimensional animation, design, and architectural concepts will be explored in the lecture room, on the computer, and in the studio. The purpose of this class is to build the skills necessary to leverage the use of a professional 3D program (Cinema 4D) in storytelling and animation projects. Instructional topics include: primitive objects, transformations, curve creation and manipulation, symmetries, surface creation and modification, rendering, frames, keyframes, hierarchical animation, morphing, expressions, rigging, projection mapping, and compositing. Weekly assignments will provide students with the building blocks necessary to take their projects in their individual creative directions. Cinema 4D is an industry-standard 3D design-and-animation software package used in a wide range of projects, from motion graphics to full-length feature films.

Faculty

Previous Courses

Introduction to 3D Animation

Open , Small seminar—Year

In this yearlong class, students will be introduced to the theory and practice of 3D modeling and compositing for animation; 3D animation design and architectural concepts will be explored in the lecture room, on the computer, and in the studio. The purpose of this class is to build the skills necessary to leverage the use of a professional 3D program (Cinema 4D) in storytelling and animation projects. Instructional topics include: primitive objects, transformations, curve creation and manipulation, symmetries, surface creation and modification, rendering, frames, keyframes, hierarchical animation, morphing, expressions, rigging, projection mapping, and compositing. Weekly assignments will provide students with the building blocks necessary to take their projects in individual directions. Cinema 4D is an industry-standard 3D design and animation software package used in a wide range of projects, from motion graphics to full-length feature films.

Faculty