Peter Burr

BFA, Carnegie Mellon University, Pittsburgh Filmmakers. L'Ecole Superieure d'Art d'Aix en Provence. The Center for Holographic Arts. Full-time faculty, The School of the Art Institute of Chicago 2019 – 2021. Award winning artist and filmmaker: John Simon Guggenheim Fellowship 2018, Sundance Institute’s New Frontier Story Lab Fellowship, Carnegie Mellon University’s Center for the Arts in Society Visiting Artist Fellowship, Sundance Institute Turner Fellowship, Prix Arts Electronica, Creative Capital Award in Emerging Fields 2016, Supernova Digital Arts Festival Grand Prize, 25FPS International Experimental Film/Video Festival Grand Jury Prize, MoMA PS1 Colony of Light Residency, Holographic Center for the Arts Residency, RACC Individual Projects Grant, and many others. Exhibitions include: IMAGES Festival, Toronto, ON; Cave Exits, 3-Legged Dog Art & Technology Center, New York, NY; Muziekgebouw, Amsterdam, NL; Sonic Acts, TenThousand, Los Angeles, CA; The Mess & Pattern Language, Telematic Media Arts, San Francisco, CA; Responsive Eye, Minnesota Street Project, San Francisco, CA; Black Square Ryan Lee Gallery, New York, NY; Gnration Gallery, Braga, PT; Mode Confusion, Ruffin Media Gallery, Charlottesville, VA; Infinite Death Labyrinths, Times Square, New York, NY; Midnight Moment, Zabludowicz Collection, London, UK; Arcology, and etc. Screenings include: 2021—Telematic Media Arts, Labyrinths, GLAS Animation Festival, Competition Two LIAFF, London, UK; States of Emergency, Yerba Buena Center for the Arts, San Francisco, CA; I Hate the Internet, Walker Art Center, Minneapolis, MN; Vanishing Landscapes Experimental Sound Studio, Chicago, IL; Quarantine AV, Yeltsin Center, Yekaterinburg, RU; Pixelsfest, Gasteig Munchen, Munich, DE; Gasteig Open Video, Pallas Theater, Nicosia, CY; RISE CoE, Libraries Unlimited, Exeter, UK; Arts Electronica Animation Festival, CerModern, Ankara, TU; Arts Electronica Animation Festival, Laboral Centro de Arte, Gijon, ES; Electronica Animation Festival, Gotzendammerung. Munich, DE; Animation Festival, Fundacja Photon, Krakow, PL; Patchlab Digital Art Festival, The Wrong, Trompe Le Monde, Mutek, Nexus, Kinodot, International Competition, Nite-Lite, Drop City, Outpost, Toon Punx, National Gallery of Art, Washington, DC; Animation Beyond Cinema, ATA, San Francisco, CA; Labyrinths, Cleveland Museum of Art, Cleveland, OH; Undervolt Solstice, Teatro Gayarre, Pamplona, ES; Otras Luces, Fiesp Cultural Center, Sao Paolo, BR; FILE, NEST Studio for the Arts, Boulder, CO; Nematodes, Centrequatre, Paris, FR; Hello Tomorrow, Harpy, Rutherford, NJ; Harpy Experimental Animation... among others. SLC 2020–

Undergraduate Courses 2022-2023

Filmmaking and Moving Image Arts

Contemporary Moving-Image Art

Open, Lecture—Fall

This course highlights the work of a single contemporary artist each week, providing masterclasses and conversations with them both in person and in virtual space. The highlighted artists’ work will cover a range of visual forms, including feature films, video art, internet art, installation art, virtual reality, and video games. The themes explored in the works presented will provide a broad view of political representation, formal experimentation, and personal expression. Through weekly visiting-artist lectures, we will explore the history of the moving image; discuss its impact on broader cultural issues; and analyze the power of this art form as a tool for self expression, a platform for worldbuilding, and an agent of social change. Conferences will be dedicated to discussing the work in small groups, considering it within the field of contemporary moving-image art. Students are expected to make connections between the work presented in class and current issues through weekly written responses.


Previous Courses

Filmmaking and Moving Image Arts


Open, Large Lecture—Fall

A world is an artificial living thing, but a living thing nonetheless. —Ian Cheng (2018)

The concept of “worldbuilding” has been around for hundreds of years in the development of science fiction and is often used to describe art direction for commercial video game and film studios. Recently, this term has begun to be used by individual artists to describe a method for developing personal work presented online, in cinemas, and as museum installations. In this class, we will look at the history of this concept as it pertains to narrative art. While the focus of the course is on noncommercial moving-image work, we will also explore the history of worldbuilding in philosophy (Martin Heideggar), literature (Octavia Butler), and comics (Moebius). Additionally, we will discuss the role of “internal coherence,” style, and narrative structure as they pertain to dozens of artworks, including work by Ian Cheng, Jacolby Satterwhite, Mati Diop, and Porpentine.