Phillip Birch

Undergraduate Discipline

Filmmaking and Moving Image Arts

A visual artist working with 3D animation, sculpture, game design and performance, Birch's work is in art collections around the world, including the Whitney Museum of American Art. Recent exhibitions include Sculpture Center, NY; Lyles and King, NY; and the National University of Ireland Galway. Birch has work with the online video platform DAATA Editions, and recent art fairs include NADA Miami, Art Brussels, and Code Copenhagen. He has taught classes in 3D modeling, virtual reality, compositing, and the theory of digital media. Birch is represented in New York by Lyles and King and is an artist-in-residence at Pioneer Works Winter, 2018/2019. SLC, 2018-

Previous Courses

Environmental 3D Modeling for Animation

Open , Small seminar—Year

In this class, students will be introduced to the theory and practice of three-dimensional (3D) modeling and compositing for animation. We will explore 3D animation, design, and architectural concepts in the lecture room, on the computer, and in the studio. The purpose of this class is to build the skills necessary to leverage the use of a professional 3D program (Cinema 4D) in storytelling and animation projects and to develop a critical dialogue with the medium through selected essays and topics. Instructional topics include: 3D navigation, primitives, polygon modeling, symmetries, splines, rendering, keyframes, lighting, morphing, expressions, rigging, texturing, and compositing. The course will also cover compositing 2D animation with 3D animation and live action footage using After Effects. Weekly assignments will provide students with the building blocks necessary to take their projects in individual creative directions. Cinema 4D is an industry-standard 3D design-and-animation software package used in a wide range of projects, from motion graphics to full-length feature films to experimental animation.