Phillip Birch

A visual artist working with 3D animation, sculpture, game design and performance, Birch's work is in art collections around the world, including the Whitney Museum of American Art. Recent exhibitions include Sculpture Center, NY; Lyles and King, NY; and the National University of Ireland Galway. Birch has work with the online video platform DAATA Editions, and recent art fairs include NADA Miami, Art Brussels, and Code Copenhagen. He has taught classes in 3D modeling, virtual reality, compositing, and the theory of digital media. Birch is represented in New York by Lyles and King and is an artist-in-residence at Pioneer Works Winter, 2018/2019. SLC, 2018-

Undergraduate Courses 2019-2020

Filmmaking and Moving Image Arts

Environmental 3D Modeling for Animation

Open , Small seminar—Year

In this class, students will be introduced to the theory and practice of three-dimensional (3D) modeling and compositing for animation. We will explore 3D animation, design, and architectural concepts in the lecture room, on the computer, and in the studio. The purpose of this class is to build the skills necessary to leverage the use of a professional 3D program (Cinema 4D) in storytelling and animation projects and to develop a critical dialogue with the medium through selected essays and topics. Instructional topics include: 3D navigation, primitives, polygon modeling, symmetries, splines, rendering, keyframe animation, lighting, morphing, expressions, rigging, texturing, and compositing. The course will also cover compositing 2D animation with 3D animation and live-action footage using After Effects. Weekly assignments, along with longer projects, will provide students with the building blocks necessary to take their projects in individual creative directions. Cinema 4D is an industry-standard 3D design-and-animation software package used in a wide range of projects, from motion graphics to full-length feature films to experimental animation.

Faculty

Interactive Storytelling

Open , Seminar—Year

This course will explore adaptive and nonlinear narratives. We will focus on each student developing interactive stories, utilizing a video game engine to focus on new techniques in narrative development. The class will examine works such as visual novels, video games, virtual reality, and artworks to understand how viewer choice is becoming integral to the way we digest media. Examples of work that will be analyzed will be contemporary art, such as that by Lynn Hershman Leeson, and interactive films/games such as “Gone Home” and “What Remains of Edith Finch?” This course will utilize animation, film, and programming to develop collaborative projects. We will discuss the history of interactive media and read important essays in the development of the field. By the end of this class, students will be able to integrate audience participation and decision-making into the media of their choice. The course will utilize flow-chart software in the creation of these narratives, and the game engine Unity to deploy them. Unity is an industry-standard software in the development of video games and interactive media.

Faculty

Previous Courses

Environmental 3D Modeling for Animation

Open , Small seminar—Year

In this class, students will be introduced to the theory and practice of three-dimensional (3D) modeling and compositing for animation. We will explore 3D animation, design, and architectural concepts in the lecture room, on the computer, and in the studio. The purpose of this class is to build the skills necessary to leverage the use of a professional 3D program (Cinema 4D) in storytelling and animation projects and to develop a critical dialogue with the medium through selected essays and topics. Instructional topics include: 3D navigation, primitives, polygon modeling, symmetries, splines, rendering, keyframes, lighting, morphing, expressions, rigging, texturing, and compositing. The course will also cover compositing 2D animation with 3D animation and live action footage using After Effects. Weekly assignments will provide students with the building blocks necessary to take their projects in individual creative directions. Cinema 4D is an industry-standard 3D design-and-animation software package used in a wide range of projects, from motion graphics to full-length feature films to experimental animation.

Faculty